Who Can Cook!?
VR Realistic Cook Simulation
Course Design of VR Technology & Design, Beijing University of Technology, 2021.
1st Prize in the 9th China University Digital Media Competition National Finals.
My Role: Producer / Programmer / Technical Artist / System Designer
Original Wind System
By Unity ShaderLab
Highly controllable wind system: Wind Strength, pre-tilt, root stiffness, leaf width, stretch, 4-direction wind speed, and wind density.
PBR-Toon Shading
PBR × NPR Hybrid Visual Style
This project combines Physically Based Rendering (PBR) with Non Photorealistic Rendering (NPR) techniques to create a hybrid visual style. PBR is mainly used for realistic materials such as clothing and accessories, while NPR is applied to character skin and stylized effects. The goal is to allow stylized characters to visually blend into more realistic environments.
My Role: Team Lead
NEXT
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Thesis Project
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NEXT ✴︎ Thesis Project ✴︎
Implementation of interactive cartoon stylized rendering scene based on Unreal Engine
Laputa — The Castle in the Sky
The long-sleeping castle in the sky. The recreation of Ghibli’s classic movie prototype.