Who Can Cook!?

VR Realistic Cook Simulation


Course Design of VR Technology & Design, Beijing University of Technology, 2021.

1st Prize in the 9th China University Digital Media Competition National Finals.

My Role: Producer / Programmer / Technical Artist / System Designer

Original Wind System

By Unity ShaderLab

Highly controllable wind system: Wind Strength, pre-tilt, root stiffness, leaf width, stretch, 4-direction wind speed, and wind density.

PBR-Toon Shading

PBR × NPR Hybrid Visual Style


This project combines Physically Based Rendering (PBR) with Non Photorealistic Rendering (NPR) techniques to create a hybrid visual style. PBR is mainly used for realistic materials such as clothing and accessories, while NPR is applied to character skin and stylized effects. The goal is to allow stylized characters to visually blend into more realistic environments.

My Role: Team Lead

NEXT

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Thesis Project

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NEXT ✴︎ Thesis Project ✴︎

Implementation of interactive cartoon stylized rendering scene based on Unreal Engine

Laputa — The Castle in the Sky

The long-sleeping castle in the sky. The recreation of Ghibli’s classic movie prototype.

See my work process below!